Program
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Participants will work with leading researchers, engage in intensive workshop activities and receive direct feedback and individual mentoring on their own work. Each day will then centre on a ‘Paper Jam’, a concept based loosely on the Nordic Game Jam, and successfully pioneered at the CCI Symposium 2011, which provides an opportunity for scholars to collaborate and workshop papers and ongoing projects. Over the course of the event, each participant will be given the opportunity to present their work to the entire group of Winter School participants. Following the presentations, non-presenters will be asked to align themselves with the paper of most interest to them, and each small-group collaboration will be joined by one of the mentors. This process allows the presenter to further develop a paper, and non-presenters to benefit from sharing knowledge, references and writing tips, as well as considering potential new research directions. While the presented paper will be the focus of these discussions, all group members should benefit from the process.
Sunday, 23 June
Time
Activity
Location
3.00 – 4.00 Orientation and meet & greetThe Cube is one of the world’s largest digital interactive learning and display spaces dedicated to providing an inspiring, explorative and participatory experience of QUT’s Science and Engineering research. It is at the heart of QUT’s new $230 million Science and Engineering Centre at Gardens Point campus. Soaring across two storeys of the centre, the Cube is designed to support interactive displays of research projects using advanced digital technology, including 14 high-definition projectors, over 40 multi-touch screens and sound technology http://www.thecube.qut.edu.au/about/Lubi Thomas, Curator – digital media, will give a short talk regarding The Cube The Cube, Gardens Point, QUT 4.00 – 6.30
Welcome reception with drinks and canapés
Stuart Cunningham, CCI Director will provide an introduction to CCIThe Botanic Bar
Level 3, P Block, Sci-tech Precinct, QUT Gardens Point campus
Monday 24 JuneTime
Activity
Location
8.45 – 9.00
Arrival tea + coffee
The Glasshouse Foyer
9.00 – 9.30
Welcome & introduction to the 2013 CCI Winter School
Rod Wissler, Executive Dean, Creative Industries Faculty, Jean Burgess, Deputy Director, CCIThe Glasshouse
9.30 – 11.00
Paper Jam Presentations
Chair: Jean Burgess- The origins and dynamics of industrial clusters: The case of the video games cluster in Scotland
Helen Mullen - A media archaeological approach to the Nintendo Game Boy and the idea of ‘withered’ technology
Benjamin Nicoll - Counter Power, Discourse Leaders and Subversive Pleasures: Cases Study of Panbi
and Can I Say Dirty Words?
Minghua Wu
The Glasshouse 11.00 – 11.30 Morning tea
The Glasshouse Foyer
11.30 – 1.00
Paper Jam Presentations
Chair: John Banks- The evolution of Wikipedia as a non-profit institution: The importance of ideology in constructing and sustaining an open encyclopaedia
Kim Osman
- Restructuring arts and cultural funding in Tanzania: Expectations and impasses
Charles Ruyembe - Towards a Digital Game Model for teaching Understanding and Application of concepts
Pieter Joubert
The Glasshouse
1.00 – 2.00
Lunch
The Glasshouse Foyer
2.00 – 3.00
Paper Jams
The Glasshouse
3.00 – 3.30
Afternoon tea
The Glasshouse Foyer
3.30 – 4.30
Roundtable: Big Data and its Discontents
Jean BurgessThe Glasshouse
4.30 – 5.00
Day close The Glasshouse
Tuesday 25 June
Time
Activity
Location
8.45 – 9.00
Arrival tea + coffee
The Glasshouse Foyer
9.00 – 10.30
Workshops
Choose one of the following workshops. Nominations will be taken on the day.- Materiality, Digital Media and the Stuff of Everyday Life
Anne Galloway, Heather Horst
- Game Studies and Beyond
John Banks, Darryl Woodford - Regulating the Internet
Nicolas Suzor, Angela Daly
The Glasshouse / Z2305 / Z2306
10.30 – 11.00
Morning tea
The Glasshouse Foyer
11.00 – 12.30
Paper Jam Presentations
Chair: Darryl Woodford- Communication Practices and Technical Activist Actions on #CISPA
Stacy Blasiola
- Migrant Worker Empowerment in Online Communities: A Conceptual Model
St. Wisnu Wijaya - User-Generated Content: Organizational Routines and Participatory Practices
Sara Ekberg
The Glasshouse
12.30 – 1.30
Lunch
The Glasshouse Foyer
1.30 – 3.00
Paper Jam Presentations
Chair: Michael Keane- 1Malaysia: intersecting 1 nation, 3 ‘races’ with media
Sandra Hanchard
- Touching the Looking Glass: Hybrid Bodies and Worlds in iPhone Casual Games
Brendan Keogh - Anonymity as Agency
Emily van der Nagel
The Glasshouse
3.00 – 3.30
Afternoon tea
The Glasshouse Foyer
3.30 – 4.30
Paper Jams
The Glasshouse & Breakout
rooms4.30 – 4.45
Wrap up + day close The Glasshouse
7.00
CCIWS13 Dinner Marinara
Wednesday 26 JuneTime Activity
Location
8.45 – 9.00
Arrival tea + coffee
The Glasshouse Foyer
9.00 – 10.30
Workshops
Choose one of the following workshops. Nominations will be taken on the day.- Materiality, Digital Media and the Stuff of Everyday Life
Anne Galloway, Heather Horst
- Game Studies and Beyond
John Banks, Darryl Woodford - Regulating the Internet
Nicolas Suzor, Angela Daly
The Glasshouse / Z2305 / Z2306
10.30 – 10.45
Morning tea
The Glasshouse Foyer
10.45 – 12.45
Paper Jam Presentations
Chair: Nicolas Suzor- The Circulation of Responsibility
Ben Abraham
- Moral participation in an online gaming community
Lisa Newon
- The Combination of Charisma and Creative Technology in Cultural Industries — Taking Mei Shuaiyuan’s Real-life Scenery Performances as an Example
Lulu Tang - Communications Convergence and Policy in Indonesia: When Divergent
Communication Policies Meet Converging Communications Industries
Titik Puji Rahayu
The Glasshouse
12.45 – 1.45
Lunch
The Glasshouse Foyer
1.45 – 3.15
Paper Jam Presentations
Chair: Axel Bruns- Extracting important information from a social network stream for crisis mapping
Avijit Paul - The co-evolutionary mechanism of creative industries
Thi Hong Chuyen Vu - The Demarcation Problem in MMOGs: Using Boundary-Work to Understand the Development and Disputations of Informal Game Rules
Marcus Carter
The Glasshouse
3.15 – 3.30
Afternoon tea
The Glasshouse Foyer
3.30 – 4.30
Paper Jams
The Glasshouse & Breakout
rooms4.30 – 5.30
Roundtable: Soft Power, New Media Asia
Michael Keane, Elaine ZhaoThe Glasshouse
5.30
Day close The Glasshouse
Thursday 27 JuneTime
Activity
Location
8.45 – 9.00
Arrival tea + coffee
The Glasshouse Foyer
9.00 – 10.30
Workshops
Choose one of the following workshops. Nominations will be taken on the day.- Digital methods and social media analytics
Jean Burgess, Axel Bruns, Darryl Woodford - Researching digital distribution
Patrik Wikstrom, Ramon Lobato - The Internet of Animals and Dead People
Anne Galloway, Tama Leaver
The Glasshouse / Z2305 / Z2306 10.30 – 11.00
Morning tea
The Glasshouse Foyer
11.00 – 12.30
Paper Jam Presentations
Chair: Angela Daly- Intimate Knowingness- Young People, Social Media, and Sexual Health
Paul Byron - Innovation and design: using actor‐network theory to study video game design process
Laureline Chiapello - The roles of boundary-spanners in the film industry: the case of Wellington, NZ
Argelia Munoz Larroa
The Glasshouse
12.30 – 1.15
Lunch
The Glasshouse Foyer
1.15 – 2.45
Paper Jam Presentations
Chair: Heather Horst- Sport fandom practices in the Brazilian Twittersphere
Ana Vimieiro - Failing to learn: Are donors attempting to transition state broadcasters into public broadcasters in a knowledge vacuum?
Jessica Noske-Turner - #lifeisgood- Understanding social currency in the female commercial blog industry in Singapore
Crystal Abidin
The Glasshouse
2.45 – 3.00
Afternoon tea
The Glasshouse Foyer
3.00 – 4.00
Paper Jams
The Glasshouse & Breakout
rooms4.00 – 5.00
Roundtable: Shifting Identities
Ben Light, Heather Horst, Tama LeaverThe Glasshouse
5.00
Day close
The Glasshouse 7.00
CCIWS13 Closing reception
The Courtyard, Old Govt House, Gardens Point Friday 28 JuneTime
Activity
Location
9.30 – 10.30
Meet at The Glasshouse for a Tour of Half Brick Studios
10.45 – 11.00
Morning teaThe Glasshouse Foyer
11.00 – 12.30
Workshops
Choose one of the following workshops. Nominations will be taken on the day.- Digital methods and social media analytics
Jean Burgess, Axel Bruns, Darryl Woodford - Researching digital distribution
Patrik Wikstrom, Ramon Lobato - The Internet of Animals and Dead People
Anne Galloway, Tama Leaver
The Glasshouse
12.30 – 1.30
Lunch
The Glasshouse Foyer
1.30 – 3.00
Roundtable: Creative Industries and higher education futures. What do these mean for our work as researchers?
Ruth Bridgstock, Ben GoldsmithThe Glasshouse
3.00 – 3.30
Afternoon tea
The Glasshouse Foyer
3.30 – 5.00
CCIWS13 wrap up
The Glasshouse
5.00
Event close The Glasshouse
WORKSHOP DESCRIPTIONS
Materiality, Digital Media and the Stuff of Everyday LifeAnne Galloway, Heather Horst
Material culture studies, STS, infrastructures and related approaches to conceptualising human and nonhuman agency have become central to our understanding of the relationships we have with digital media and technology. This workshop will explore the material infrastructures and objects that underpin your areas of study, and ask questions about the active roles they play in constituting our experiences of digital media and culture – ‘the stuff’ of everyday life.
Game Studies and BeyondJohn Banks, Darryl Woodford
This workshop will discuss prominent issues within game studies, giving participants the opportunity to identify, discuss and debate issues arising in their own work or within the field at-large. This could include a range of topics, including traditional game studies, but also areas such as apps, game development, game design, gamification, proceduralism and organisational theory.
Researching digital distributionPatrik Wikstrom, Ramon Lobato
This workshop will explore some of the conceptual and methodological problems that new digital distribution platforms raise for media and communications research. Streaming services (Spotify, Deezer, Rdio), video-on-demand sites, YouTube, Bit Torrent, cyberlockers: these and other digital platforms are changing the way audiences access and use media content; they represent a new type of competition to existing distribution channels; and they require rights holders and creatives to rethink their established structures and models for collecting and sharing royalties and license fees. How can digital distribution platforms be studied – empirically, critically, and theoretically? What frameworks and paradigms are appropriate for understanding content distribution in an age of social networks, the mobile internet and digital piracy?
Digital methods and social media analyticsJean Burgess, Axel Bruns, Darryl Woodford
Social and mobile media have become integrated with our everyday lives, our public communication and our cultural practices. The traces they leave behind are becoming bountiful sources of sociocultural research data, at the same time provoking new methodological challenges in the context of the computational turn in the Digital Humanities. This workshop will introduce participants to advanced methods for processing, analysing and visualising social media data sourced from popular social media platforms, and the application of social media analytics to key application domains in media, communication and cultural research. In preparation, participants are encouraged to spend some time browsing through the Mapping Online Publics website, which includes many examples of our past and current work in this area: See http://mappingonlinepublics.net/.
Regulating the InternetNicolas Suzor, Angela Daly
This workshop will examine attempts to regulate the Internet, coming from both public/State bodies as well as private actors. This workshop takes a comparative approach to regulation in Europe, North America and the Asia Pacific region, in order to examine the ability of actors to regulate the transnational area of the Internet that is not contained within any one jurisdiction.
The Internet of Animals and Dead PeopleAnne Galloway, Tama Leaver
While online profiles, identities, policies and discussions almost always centre on active human subjects, the internet is a vast arena filled with many other entities. This scenario-driven workshop will focus on two under-studied areas which are both meaningful in themselves, and shed important light on the limitations of much current thinking about online culture. Tama Leaver will focus on the question of digital death and the transition of active subjects into digital objects and sites or mourning, examining the relationship between identity and ‘being’ data. Anne Galloway will explore the increasingly vital roles that animals, vegetables and minerals are taking as mediators of digital culture, and question the possibilities of nonhuman media production.
ROUNDTABLE DESCRIPTIONS
Big Data and its DiscontentsJean Burgess
Description TBA
Soft Power, New Media AsiaMichael Keane, Elaine Zhao
Asian soft power is on the rise driven by a convergent media environment and ubiquitous technologies. This roundtable explores the changing environment of media production and consumption, asking if China (and Asia) will be a serious challenger to Hollywood, or just a willing collaborator.
Shifting IdentitesBen Light, Heather Horst, Tama Leaver
Digital affordances and social media are extending, challenging and mediating identity in a variety of fields, as the three presentations in this roundtable will demonstrate. Ben Light will explore the intersection of the Facebook and urban eccentrics as a route to understanding the mutual construction of celebrity and fan identities via the Internet. Heather Horst will highlight three ways in which the transformations we see in mobile phones and related practices in the Caribbean and Pacific may begin to challenge our ideas about how mobiles become part and parcel of our everyday lives. Finally, Tama Leaver will explore the impact of social media in managing death, including the way that the moment of death sheds important light on the complex relationships and dynamics between people, platforms and identity.
Creative Industries and higher education futures. What do these mean for our work as researchers?Ruth Bridgstock, Ben Goldsmith
This roundtable will explore opportunities and challenges emerging from the transformation in creative work, research, and the university. We will discuss the implications of these transformations for the work that we undertake as creative researchers.
- The origins and dynamics of industrial clusters: The case of the video games cluster in Scotland

















